PARTICLE SLOTS
It isn't really neccessary to know about 'particle slots' when working with the Particle Candy engine, but it's a very nice, additional feature.

What are particle slots? In the 'feeding emitters' chapter, you learned that each emitter can hold up to 10 different particle types (by default). This means that each emitter has ten empty slots when created. The purpose of a slot is simply to hold a particle type. Each time you add a particle type to the emitter, it will be assigned to the next empty slot.

The cool thing now is that you can enable or disable each slot at any time! For example: Let's assume that you created an emitter and attached two different particle types to it -smoke and fire. By using the command Emitter_AddParticleType(), each particle type has been assigned automatically to the next free slot of the emitter.
Now launch the emitter. You will see -well, fire and smoke, both together. By disabling the slot that holds the smoke particle type, for example, you can stop the smoke emission immediately and by enabling this slot again, the emitter will resume to emit smoke particles. It's as easy. Simply explained, you can enable or disable each of an emitter's particle types individually.

ParticleType1 = CreateParticleType()

ParticleType2 = CreateParticleType()

MyEmitter = CreateEmitter()

Slot1% = Emitter_AddParticleType(MyEmitter, ParticleType1,... ...)
Slot2% = Emitter_AddParticleType(MyEmitter, ParticleType2,... ...)
	
Each time you add a particle type to an emitter, the slot number of this particle type will be returned. You are free to save this 'handle' to a variable, or not. It may be useful, however, if you'd like to access those slots later (don't forget to use the brackets here, otherwise the command won't return anything).

If you saved the slot numbers, this is how to enable or disable the emission of a certain particle type (a.k.a slot):

; DISABLE:
Emitter_DisableSlot MyEmitter, Slot1


; ENABLE:
Emitter_EnableSlot MyEmitter, Slot1
	
You can check the state of a slot at any time. Example:
If Emitter_SlotEnabled (MyEmitter, Slot1) = True Then ...
	
This command returns FALSE if the slot has been disabled or TRUE if the slot is enabled. Don't forget to use brackets here, otherwise Blitz won't return any value.