PARTICLE CANDY FEATURES
The Particle Candy effects engine is one of the fastest and most flexible, but still easy-to-use engines currently available for Blitz3D.

Create stunning special effects for your Blitz3D games and applications like weather effects, pyrotechnics, water fountains, sparks, snow, smoke trails, fire and flames, tornados and many more -all within minutes. Very easy to use, suitable for both, professionals and beginners.

Here's a list of the most important key-features:

  • High-performance single-surface system
  • Easily handles thousands of particles at once!
  • Highly optimized code
  • Unlimited number of particles
  • Unlimited number of emitters
  • Multiple particle textures
  • Full emission control (point, area, ring, line, sphere etc.)
  • Use emitters as easy as pivots
  • Designed for ultra-realistic effects
  • Sub-particles & particle trails
  • Motion-aligned particles
  • Bouncing particles
  • Adjustable near-camera fading
  • Circular/Helix-type movement
  • Creates every effect you can imagine!
  • 3D-Sound support
  • Individual particle timelines
  • Does not interfere with your own code
  • Multiple blend modes
  • Precise and easy, time-based particle handling
  • Simple to use
  • Well documented
  • Supports both, quad- and triangle shaped particles
  • Comes with many predefined, ready-to-use effects
  • Frequently updated and supported
  • Many third-party editors available!
  • Highly customizable -set movement, speed, colors, transparency, emitting time, delays and many more!

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  • KNOWN ISSUES
  • Due to the nature of Blitz3D's 3D sound support (which is still a bit buggy), you won't be able to use looping emitter sounds on moving emitters since the sound will remain on the position where it has been started. This shouldn't be a problem when using single sound effects but we don't recommend the use of looping (continuous) sounds with moving emitters. Use common 2D sounds instead.