READY-TO-USE EFFECTS
Particle Candy comes with a particle library of many pre-defined effects that can be used instantly. To use these effects, include the file 'particle types.bb' into your game:
	Include "particle types.bb"
	
Now you're ready to use some pre-defined effects. You can also design your own and save them to a file, too -or tweak the default ones to your needs, of course. Have a look at this file to learn how simple these effects have been designed.

	; BOUNCING ROCKS
	MyEmitter = CreateEmitter_Rocks()
	Emitter_Start MyEmitter
	

	; EXPLOSION 1
	MyEmitter = CreateEmitter_Explosion1()
	Emitter_Start MyEmitter
	

	; EXPLOSION 2
	MyEmitter = CreateEmitter_Explosion2()
	Emitter_Start MyEmitter
	

	; SMOKE
	MyEmitter = CreateEmitter_Smoke()
	Emitter_Start MyEmitter
	

	; TORCH
	MyEmitter = CreateEmitter_Torch()
	Emitter_Start MyEmitter
	

	; ELECTRIC SPARKS
	MyEmitter = CreateEmitter_Sparks()
	Emitter_Start MyEmitter
	

	; FLAME THROWER
	MyEmitter = CreateEmitter_FlameThrower()
	Emitter_Start MyEmitter
	

	; WATERFALL
	MyEmitter = CreateEmitter_Waterfall()
	Emitter_Start MyEmitter
	

	; WATER FONTAIN
	MyEmitter = CreateEmitter_WaterFontain()
	Emitter_Start MyEmitter
	

	; SMOKING FLARES
	MyEmitter = CreateEmitter_SmokeFlares()
	Emitter_Start MyEmitter