Particle Candy comes with a particle library of many pre-defined effects that
can be used instantly. To use these effects, include
the file 'particle types.bb' into your game:
Include "particle types.bb"
Now you're ready to use some pre-defined effects. You can
also design your own and save them to a file, too -or
tweak the default ones to your needs, of course. Have a
look at this file to learn how simple these effects have been designed.
; BOUNCING ROCKS
MyEmitter = CreateEmitter_Rocks()
Emitter_Start MyEmitter
; EXPLOSION 1
MyEmitter = CreateEmitter_Explosion1()
Emitter_Start MyEmitter
; EXPLOSION 2
MyEmitter = CreateEmitter_Explosion2()
Emitter_Start MyEmitter
; SMOKE
MyEmitter = CreateEmitter_Smoke()
Emitter_Start MyEmitter
; TORCH
MyEmitter = CreateEmitter_Torch()
Emitter_Start MyEmitter
; ELECTRIC SPARKS
MyEmitter = CreateEmitter_Sparks()
Emitter_Start MyEmitter
; FLAME THROWER
MyEmitter = CreateEmitter_FlameThrower()
Emitter_Start MyEmitter
; WATERFALL
MyEmitter = CreateEmitter_Waterfall()
Emitter_Start MyEmitter
; WATER FONTAIN
MyEmitter = CreateEmitter_WaterFontain()
Emitter_Start MyEmitter
; SMOKING FLARES
MyEmitter = CreateEmitter_SmokeFlares()
Emitter_Start MyEmitter
|